Version 3.0.0 Roadmap #5

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opened 2026-05-11 14:47:59 +00:00 by SpvceR3ii · 1 comment
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The roadmap for V3.0.0, the "Wipe the Pages" update.

This new update includes a whole host of new game content, services, etc. This is simply here for me to articulate what's next, what to add, and more. This may be updated.

Items:

  • Burner Phone: A throwable item, which when thrown, plays the hit song "Homer drops his donut".
  • Night Vision Device: A primary item which replaces the flashlight by providing the user unfiltered lighting. Environments with bright lighting will overload the device, and render it useless for the rest of the round.

General Enhancements:

  • Breaching: When the player is sprinting at max velocity, they have the ability to breach doors. This ability is shared with the Auditor by default, unless the auditor is in the wander state.
  • Light Detection: When the player is hidden in extremely dark environments, the Auditor will not be able to see them; Unless the player is holding a device or walking around in the dark, they are completely invisible. This doesn't nullify the effects of colliding with the auditor.

Maps:

  • Offices: The offices is a map which is most easily characterized by, well... offices. They contain cubicle areas where staff would work, and the main exit is the "Car Park" exit. While this map is bright, the Auditor will attempt to disable the lighting within the map, making it difficult for the player to see. They must navigate to the breaker, perform a quick-time event, and lock the breaker before being able to escape. This will attract the auditor; ensure he's a fair distance away.

Additions:

  • Difficulty Selection: Difficulties will stack on top of multipliers, producing higher payouts and greater challenges. They will be categorized as "Tax Brackets"; E.g, Lower Class will make the Auditor move slower, but provide a really low payout, whereas Billionaire will provide an amazing payout but make the Auditor extremely sensitive.
  • Map-based Payout: Depending on the map, you will either earn more or less money than any other map on the same difficulty. This is either due to the map having increased dead-ends, more points of failure, or an overall horrid experience in general. By horrid, I mean hard; not bad.

Modifiers

  • "Deafening Silence" Modifier: All audio within this modifier is muted (Aside from ambience and footsteps). No music plays during this modifier. The Auditor's hearing is impeccable. One wrong step and you'll be seeing the back of a P45. Also, equipping the radar will cause it to explode, which blinds you for a second, and alerts the auditor immediately.
  • "Light's Out" Modifier: All lighting, regardless of it's behavior, is fully disabled. You must rely on the ambient lighting around your player, and your primary tool.
  • "Drunk Speed": Your camera mimics drunk-like movements, you cannot walk or run straight. You gain a 10% speed buff though.

If you have any suggestions, join the Discord and hand them over. I'm not a mind-reader. Thank you.

Discord Invite [Space's Laboratory]

The roadmap for V3.0.0, the "Wipe the Pages" update. This new update includes a whole host of new game content, services, etc. This is simply here for me to articulate what's next, what to add, and more. This may be updated. ### Items: - Burner Phone: A throwable item, which when thrown, plays the hit song "Homer drops his donut". - ~~Night Vision Device: A primary item which replaces the flashlight by providing the user unfiltered lighting. Environments with bright lighting will overload the device, and render it useless for the rest of the round.~~ ### General Enhancements: - Breaching: When the player is sprinting at max velocity, they have the ability to breach doors. This ability is shared with the Auditor by default, unless the auditor is in the wander state. - ~~Light Detection: When the player is hidden in extremely dark environments, the Auditor will not be able to see them; Unless the player is holding a device or walking around in the dark, they are completely invisible. This doesn't nullify the effects of colliding with the auditor.~~ ### Maps: - Offices: The offices is a map which is most easily characterized by, well... offices. They contain cubicle areas where staff would work, and the main exit is the "Car Park" exit. While this map is bright, the Auditor will attempt to disable the lighting within the map, making it difficult for the player to see. They must navigate to the breaker, perform a quick-time event, and lock the breaker before being able to escape. This will attract the auditor; ensure he's a fair distance away. ### Additions: - Difficulty Selection: Difficulties will stack on top of multipliers, producing higher payouts and greater challenges. They will be categorized as "Tax Brackets"; E.g, Lower Class will make the Auditor move slower, but provide a really low payout, whereas Billionaire will provide an amazing payout but make the Auditor extremely sensitive. - Map-based Payout: Depending on the map, you will either earn more or less money than any other map on the same difficulty. This is either due to the map having increased dead-ends, more points of failure, or an overall horrid experience in general. By horrid, I mean hard; not bad. ### Modifiers - "Deafening Silence" Modifier: All audio within this modifier is muted (Aside from ambience and footsteps). No music plays during this modifier. The Auditor's hearing is impeccable. One wrong step and you'll be seeing the back of a P45. Also, equipping the radar will cause it to explode, which blinds you for a second, and alerts the auditor immediately. - "Light's Out" Modifier: All lighting, regardless of it's behavior, is fully disabled. You must rely on the ambient lighting around your player, and your primary tool. - "Drunk Speed": Your camera mimics drunk-like movements, you cannot walk or run straight. You gain a 10% speed buff though. --- If you have any suggestions, join the Discord and hand them over. I'm not a mind-reader. Thank you. [Discord Invite [Space's Laboratory]](https://discord.gg/B28zmkDbes)
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Not all of the content present in this issue thread will be present in 3.0.0; Some of it may release in later minor pushes, i.e 3.1.0, 3.2.0, etc.

Please be mindful that development is developed solely by me, and all administrative work is also handled by me. Making games takes effort, and on your part, I need you to put in some effort to be patient. Thank you.

Not all of the content present in this issue thread will be present in 3.0.0; Some of it may release in later minor pushes, i.e 3.1.0, 3.2.0, etc. Please be mindful that development is developed solely by me, and all administrative work is also handled by me. Making games takes effort, and on your part, I need you to put in some effort to be patient. Thank you.
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Spaces-Lab/tax-return-info#5
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